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21. Which processor is better? - in EVE Technology Lab [original thread]
Eve is very processor hungry. However, it is also demanding on RAM bandwidth and to that end the Athlon64's win every time.
- by Solbright altalt - at 2008.03.01 11:19:00
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22. EVE Lags Badly by Design - in EVE Technology Lab [original thread]
You're assuming that it's a done thing already. It isn't. The game servers are individually the primary cause of lag. The idea that network and IPC bottlenecks are causing significant lag is just wrong. CCP have said this many times. Maybe, in t...
- by Solbright altalt - at 2008.02.25 00:21:00
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23. EVE Lags Badly by Design - in EVE Technology Lab [original thread]
Originally by: Luh Windan Note that multi-threaded is just a way of doing much the same thing in a non task aware fashion - if you have a single CPU. ??? Explain. Quote: Multi process, shared nothing is the best way to scale and ...
- by Solbright altalt - at 2008.02.24 21:18:00
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24. EVE under Linux w/ Wine - in Linux [original thread]
Oops, sorry, forgot that detail. Install Premium then promptly select Classic rendering.
- by Solbright altalt - at 2008.02.24 19:46:00
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25. EVE Lags Badly by Design - in EVE Technology Lab [original thread]
Originally by: Luh Windan ... all I can say reading this thread is "a little knowledge is a dangerous thing" Wonderful contribution there. :/
- by Solbright altalt - at 2008.02.24 19:41:00
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26. EVE Lags Badly by Design - in EVE Technology Lab [original thread]
Don't hold your breath on Psyco being used for Eve. Though would be interesting to know how effective it could be as an intermediate step before rewriting to C.
- by Solbright altalt - at 2008.02.24 09:47:00
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27. EVE Lags Badly by Design - in EVE Technology Lab [original thread]
Originally by: SirKnyghtMare The fact that it's interpreted doesn't matter as the code that is executed in the end is compiled and cached locally by a JIT (Just In-Time compiler). It matters a lot. The very nature of Python's features m...
- by Solbright altalt - at 2008.02.23 09:45:00
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28. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
or 3) Can't understand why people are so *****y about a bit of fluff on the display. And would like the changes to be less detrimental to casual use of cans.
- by Solbright altalt - at 2008.02.23 03:56:00
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29. skill queue - in Player Features and Ideas Discussion [original thread]
Originally by: Xaen A skill queue of at most 3 skills A maximum of 12 hours of short skills and one 48 hour+ skill. Either would meet most needs I think. Though really I so reason to place any limit whatsoever ... Any improvement of...
- by Solbright altalt - at 2008.02.23 02:54:00
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30. EVE Lags Badly by Design - in EVE Technology Lab [original thread]
Dunno about that. But the fact that Python is a complex interpreted language is a big burden on the CPU when trying to perform highly repetitive tasks. Execution speed is Eve's biggest flaw.
- by Solbright altalt - at 2008.02.23 02:43:00
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31. EVE under Linux w/ Wine - in Linux [original thread]
Btw, that /etc/hosts edit should be considered temporary as it blocks those addresses for everything running on your PC.
- by Solbright altalt - at 2008.02.21 18:43:00
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32. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Originally by: CCP Prism X On top of explaining why I will not make this free loot for everyone I did also mention that I'm quite open to revising the idea once the ancient junk is gone and open. Converting to free loot was only a secon...
- by Solbright altalt - at 2008.02.21 18:30:00
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33. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Originally by: CCP Prism X But having cans un-anchor and thus making them blow-up able and looted is fine by me. Currently it would defeat the purpose but I'm not eternally set in stone (Unless I get a reason to, then you're damned for all...
- by Solbright altalt - at 2008.02.21 10:38:00
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34. EVE under Linux w/ Wine - in Linux [original thread]
Update your version of Wine. Version 0.9.54 was fixed to get past the login screen. Alternatively you could add a couple of lines to your /etc/hosts file: 87.237.39.199 localhost 87.237.39.200 localhost
- by Solbright altalt - at 2008.02.21 04:02:00
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35. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Originally by: Ashlee Darksky Originally by: Solbright altalt The client can't handle the simple task of managing that many objects at once is all that you are experiencing. Nothing that a bit of recoding wouldn't fix. .... Agai...
- by Solbright altalt - at 2008.02.20 20:55:00
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36. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Originally by: Matthew Originally by: Solbright altalt Until a can is missed. Then poof! If this burden is placed on the player then maybe the pilot and/or corp needs an "secured assets" list to track all the refreshing that will b...
- by Solbright altalt - at 2008.02.20 12:06:00
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37. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Originally by: Par'Gellen The only time I ever went to New Eden it was a lag infested disaster hole littered with so much junk it boggled the mind. You are very mistaken if you think a sea of cans will cause notable lag for you. The cl...
- by Solbright altalt - at 2008.02.20 09:02:00
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38. Low graphics client - in Player Features and Ideas Discussion [original thread]
Originally by: Cyxopyc If the clients are experiencing video lag they indirectly place an extra burden on the server, which increases the lag for all players on that node -> node crashs. If a client can't process what it's getting from ...
- by Solbright altalt - at 2008.02.19 08:50:00
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39. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Originally by: CCP Prism X However, the idea is kinda awesome the way I see it. After the initial 4 years of trash is gone and people are used to the idea I'm all for reviewing it. We're talking no promises, of course, and the future at be...
- by Solbright altalt - at 2008.02.18 19:27:00
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40. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Originally by: Matthew Ammo dumps that are actively being used will be unaffected. Until a can is missed. Then poof! If this burden is placed on the player then maybe the pilot and/or corp needs an "secured assets" list to track all the...
- by Solbright altalt - at 2008.02.18 10:03:00
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